Our Heartstone Libram Paladin Deck List Guide takes a look at this archetype from the Ashes of Outland expansion! We’ve got a look at the best list for the deck as well as mulligans, play strategy & combinations, and card replacements!
The Pure Paladin concept debuted in the previous expansion. It had a bit of hype behind it, but ultimately it wasn’t able to stay afloat with other decks in the meta. Enter the Standard rotation and Ashes of Outland! There’s some new cards that while don’t exactly support the archetype, they do give Paladin some additional tools to get this style of deck off the ground. Librams are the new flavor for the class, and they have some cards that reduce their cost which we all know by now is pretty powerful in Hearthstone! Will this be the deck that gives Paladin a boost in the upcoming meta? Well, we’ll have to wait and see!
Libram Paladin Deck List
Our early look at this deck includes a version from RegisKillbin! We’ll be updating this list with more refined lists as the meta starts to shape up.
Libram Paladin Mulligan Guide
Always Keep
- Aldor Attendant
- Solid early game stats and an effect that we’re really going to want. The earlier we get this in play, the more we’ll be able to take advantage of the price reduction of our future Librams.
- Murgur Murgurgle
- Not a terrible 2-drop, particularly because of the Divine Shield. We want the prime card in our deck pretty early so we have a better chance to draw it.
- Shotbot
- Reborn cards are hard to get off the board, so having an early 2/2 that can stick is quite valuable.
Possible Keeps
- Hand of A’dal
- Keep with a minion if possible, this card is great and you want to have it in your hand as long as you got something to play it on.
- Sky Claw
- Could be kept with the coin or if you have a 1 and a 2-drop already. This obviously pairs pretty well with Shotbot because of the additional point of attack it will provide it.
- Lightforged Zealot
- Strong card, but obviously a bit on the slow side. You can keep this in slower matchups where you’re not worried about getting flooded in the early game.
- Aldor Truthseeker
- We really want to be able to play this card as soon as possible, so keep it if you can pair it with at least a couple of low cost cards. Reducing the cost of our Librams is a big part of the deck, so if we can get away with keeping this it can absolutely be worth it.
Libram Paladin Tips & Play Strategy
This is pretty much a midrange deck at the moment, and we’re mainly looking to beatdown our opponent with some buffed up minions and late game Librams. The deck also has mechanics in it that will help you gain additional resources if you start to run out. In particular, Lady Liadrin will provide us a whole host of options if we’re able to play enough spells in the game.
Let’s talk about Librams, because they appear to be relatively strong even without cost reduction. Libram of Justice is a card that will remind you of the early days of Paladin. It gives you a Equality and a weapon in one card. There’s also Libram of Hope , which seems pretty insane. Not only do you restore your health, you also get a huge Taunt minion with Divine Shield. Now, these are pretty powerful cards, but imagine if we hit two cost reducing minions early in the game! We could easily get the 1 and 2-mana reductions on turn five, then we could play Libram of Hope for just 6-mana the next turn! There’s a lot of possibility here for some crazy early turns with some of these Librams.
Speaking of cost reduction, we’ve got both Aldor Attendant and Aldor Truthseeker . They both have good stats for their cost, and come with a hugely beneficial effect. We want these cards desperately, and you should be looking for any excuse to keep them in your hand in your mulligan.
We discussed Murgur Murgurgle a bit in the mulligan guide, but we should take a look at what it does. Murgur’s prime minion that goes into your deck is an 8-cost 6/3 Murloc that has Divine Shield, and has a Battlecry that reads, “Summon 4 random Murlocs. Give them Divine Shield.” This is a strong late game swing card that gets us an instant board, and one that is pretty difficult to remove!
Hand of A’dal is an insane card, and will see a ton of play in Paladin. Not only do you get a cheap buff, but the card replaces itself immediately. This means you don’t have to be as worried about buffing a card and not getting an attack out of it. While yes, you won’t get to maximize the potential, you will replace it with another card so it doesn’t end up being a huge loss.
As for the late game, we have a few cards that can help seal the deal. Libram of Hope was mentioned previously, but it is a great way to seal a game against an aggro deck because of the healing and taunt. Lady Liadrin will likely refill our hand and give us plenty of tools to work with. Finally, there’s Lightforged Crusader who gets us 5 Paladin cards that should hopefully give us enough fuel to get to the finish line.
Libram Paladin Card Options & Replacements
- Imprisoned Sungill
- Not quite sure yet if this card belongs in the deck or not. It being dormant for a couple of turns is weird, but you get a guaranteed board on turn three that can get buffed from Hand of A’dal and Libram of Wisdom.
- Air Raid
- Early game board generator that gives us some stopping power against aggressive decks. I’m not sure you’d want to mix this card in with the rest of your spells with Lady Liadrin.
- Micro Mummy
- Pairs pretty well with Imprisoned Sungill and Air Raid because they should be around to receive the attack buff. This is a tough minion to remove, which makes it good for receiving buffs.