The Yard is back for Madden 22, and once again, classes are the name of the game. Classes play a big role in loadouts, as not only are Madden users tasked to pick from one of three different physiques (Balanced, Bruiser, Agile), but a class would also need to be selected. Classes are usually position-specific, and do provide boosts should you play in that particular position. We should note that each class has different abilities, skills, and some also provide natural ratings boosts and downgrades.

So, what classes are in The Yard for Madden 22? Let’s take a look at all of them, plus the attributes of each class.

The General

  • Recommended Physique: BruiserPosition: QBAbilities: Bazooka (X-Factor), Hot Route Master, Protected, Pocket DeadeyeSkills: Power, Accuracy, Pocket Presence, Stability, SpeedRatings Adjustments: Break Sack +2, Throw Under Pressure -5

The Magician

  • Recommended Physique: BalancedPosition: QBAbilities: Run & Gun (X-Factor), QB Playmaker, Gunslinger, Roaming DeadeyeSkills: Power, Accuracy, Improvising, Quickness, Stability, SpeedRatings Adjustments: None

Lightspeed

  • Recommended Physique: AgilePosition: QBAbilities: Truzz (X-Factor), Escape Artist, Fastbreak, Dashing DeadeyeSkills: Power, Ball Carrier, Accuracy, Quickness, SpeedRatings Adjustments: Acceleration +2, Deep Throw Accuracy -3

The Shadow

  • Recommended Physique: BalancedPosition: HBAbilities: First One Free (X-Factor), Spin Cycle, Clutch, Human JoystickSkills: Ball Carrier, Quickness, Speed, Skill Moves, Stability, FitnessRatings Adjustments: None

Juggernaut

  • Recommended Physique: BruiserPosition: HBAbilities: Freight Train (X-Factor), Bulldozer, Arm Bar, TankSkills: Ball Carrier, Quickness, Speed, Skill Moves, Stability, FitnessRatings Adjustments: Stamina +2, Acceleration -3, Change of Direction -3

Double Agent

  • Recommended Physique: AgilePosition: HBAbilities: Satellite (X-Factor), Backfield Mismatch, RB Apprentice, Short in EliteSkills: Ball Carrier, Quickness, Speed, Skill Moves, Catching , FitnessRatings Adjustments: Catch +2, Speed -3

Moonshot

  • Recommended Physique: BalancedPosition: WRAbilities: Mosses (X-Factor), Outside Apprentice, Deep Out Elite, Deep in EliteSkills: Catching, Speed, Quickness, Skill Moves, FitnessRatings Adjustments: None

Pathfinder

  • Recommended Physique: BruiserPosition: WRAbilities: YAC ‘Em Up (X-Factor), WR Apprentice, Grab-N-Go, CloserSkills: Catching, Speed, Quickness, Stability, FitnessRatings Adjustments: Acceleration +2, Change of Direction +2, Speed -3

Lucky 7’s

  • Recommended Physique: AgilePosition: WRAbilities: RAC’ Em Up (X-Factor), Slot Apprentice, Matchup Nightmare, Slot-O-MaticSkills: Catching, Speed, Quickness, Skill Moves, Stability, FitnessRatings Adjustments: Catch +5, Acceleration -4, Change of Direction -4,

Hawk

  • Recommended Physique: AgilePosition: LBAbilities: Zone Hawk (X-Factor), Short Route KO, Medium Route KO, LurkerSkills: Coverage, Tackling, Quickness, Speed, CatchingRatings Adjustments: Hit Power +2, Speed -3

Infiltrator

  • Recommended Physique: BruiserPosition: LB Abilities: Avalanche (X-Factor), Lumberjack, Strip Specialist, Secure TacklerSkills: Tackling, Run Stopping, Quickness, Speed, FitnessRatings Adjustments: Fitness +2, Block Shedding -3

Mojo

  • Recommended Physique: AgilePosition: WRAbilities: Bottleneck (X-Factor), Pick Artist, Route Appearance, Deep Route KOSkills: Coverage, Catching, Quickness, Speed, TacklingRatings Adjustments: Man Coverage +2, Zone Coverage +2, Catch -3

The Freak

  • Recommended Physique: BalancedPosition: LBAbilities: Wrecking Ball (X-Factor), Energizer, Under Pressure, Tackle SupremeSkills: Tackling, Ball Carrier, Skill Moves, Speed, Stability, Quickness, CoverageRatings Adjustments: None

Goliath

  • Recommended Physique: AgilePosition: LBAbilities: Vanguard (X-Factor), Honorary Lineman, Backlash, Short Out EliteSkills: Tackling, Speed, Quickness, Catching, Coverage, Stability, Skill MovesRatings Adjustments: Man Coverage +2, Zone Coverage +2, Tackle -3

Hitman

  • Recommended Physique: BalancedPosition: QBAbilities: Shutdown (X-Factor), Acrobat, Gusty Scrambler, Tip DrillSkills: Power, Pocket Improv, Tackling, Quickness, Speed, Coverage, StabilityRatings Adjustments: None

All Skills can be upgraded by five skill points. Additionally, all classes, aside from The General, Infiltrator, and Mojo, start out at 80 OVR. The General starts users out at 79 OVR, while Infiltrator and Mojo begin at 81 OVR.

Note: Abilities listed above are defaults.