Earlier this month, Square Enix and Crystal Dynamics released the highly anticipated Marvel’s Avengers game for the Xbox One, PlayStation 4, and PC. Despite a rough launch, the game has received average to good scores in reviews; in our review of Marvel’s Avengers, we gave the game a 3 out of 5. Ultimately, the game’s release was hindered by a variety of bugs and game desynchronizations. Since September 4th, Crystal Dynamics has worked on fixing the game. In fact, if you sign-on now the game feels more polished. Earlier this week, Square Enix released Marvel Avengers update patch v 1.3.1 to fix more of the game’s bugs.

Although the game feels a bit more polished when you load into it, it still has its problems. In fact, there are still bugs that limit rewards and experience; players must also be careful because there is a bug in the game that is resetting character levels. In their patch notes, Crystal Dynamics addresses this issue and gives a temporary workaround. Hopefully, Marvel’s Avengers update will fix the game thoroughly by the time the game is available on the Xbox Series X and PlayStation 5. Addressing the issue, Crystal Dynamics had this to say,

If you have stepped away from the game since its release, you may have some difficulty finding the Challenge Cards.

250 Polychoron 500 Uru

These rewards can be claimed from Thursday, September 24 at 10:00 AM PDT until Thursday, October 1 at 10:00 AM PDT. You must view one of your Challenge Cards to activate this reward.”

Combat Updates

For more information about the Marvel’s Avengers Update V 1.3.1 you can head over to the Crystal Dynamics page.

COMBAT:

Various combat fixes/tuning, including:

Captain America can now smash through doors.* Fixed an issue where overcharge meters were inappropriately decreasing during a team finisher.

Tuning:

Improved responsiveness when entering sprint flight from jumping as Iron Man and light air hammer attacks as Thor. Improved reliability of Iron Man’s Thruster Uppercut and presentation of Captain America’s sprinting block. Tuned the SPIN Keeper’s standard attack, reduced heroic drain, and added an offscreen attack indicator.* Tuning to Adept Drone, Synthoid, and Keeper:

Added new standard attack to Drone and Keeper. Adjusted homing attack to happen less frequently.* Adjusted homing projectile to be more balanced.* Increased global cooldown for all quantum homing projectile attacks.* Adjusted quantum shard projectiles so they are no longer unblockable.*