Doug Flutie’s Maximum Football 2019 has long been planned for release this September. The issue has been and continues to be, there isn’t an official release date.

It appears anxious gamers who want to scratch that NCAA Football itch will know relatively soon just when they can get their hands on the game. Canuck Play, the Maximum Football 2019 devs, has put out a series of announcements this week.

Among those announcements was that the company has started the certification process. Canuck Play said late last week that once the title gets a certification, they’ll have a better idea of a release date.

It’s pretty clear the small dev team is trying to get the game, which has had more of a focus on college football this year, out as close to the season as possible. Whether or not they can accomplish that goal is largely in the hands of Microsoft and Sony at this point.

This week is all about starting the certification process for Sony & Microsoft.

IMO, the cert process is by far the most stressful part of game development. Well, that and launch day.#MaximumFootball #IndieGameDev #XboxOne #PS4 #gamedev #CFB #game pic.twitter.com/2jdhbElAFD

— Canuck Play (@CanuckGS) August 12, 2019

While fans of Maximum Football 2019 patiently wait for news on launch day, there is a bit of other good news. Over the next few weeks, the title will get its first gameplay trailer and will be unveiling the 130 pre-built college football teams.

As was the case with NCAA Football back in the day, these teams will be fictional but will have full customization options, allowing players to make their team look quite a bit like their favorite schools. Users will also be able to change player names, meaning Nebraska football fans will be able to take control of Adrian Martinez this season and see if he can win himself a Heisman Trophy.

Canuck Play has said it budgets about four weeks once the certification process begins. Maximum Football 2019 is slated for release on the Xbox One and PS4 this September. The company also said it had interest in launching on the Switch but Nintendo refused.