The 1.4.1.4 update has arrived for Medieval Dynasty, and here’s the complete list of changes and fixes added with this patch. It’s an open-world, realistic medieval life simulator, survival, and town-builder game, developed by Render Cube and published by Toplitz Productions. It was released in 2020 and received positive feedback from the players. Besides, it offers a better gaming experience with regular updates. So, the latest version brings a bunch of bug fixes and tweaks. Here’s everything new with the Medieval Dynasty 1.4.1.4 update.

Medieval Dynasty Update 1.4.1.4 Patch Notes

Xbox Series X/S (Version 1.4.1.4)

Xbox Series X/S Specific 

  • Performance mode settings (In the “Graphics” section of settings).
  • Separate settings for PC Gamepass and XSX Gamepass (should be helping with launch issues).
  • Fixed: Restoring default control settings result in sprint and crouch set to hold instead of toggle.
  • Fixed: FPS drop when walking with a torch (XSS).

Medieval Dynasty Update – PlayStation 5 (Version 1.4.1.4)

PlayStation 5 Specific

  • Performance mode settings (In the “Graphics” section of settings).
  • Fixed: Restoring default control settings results in sprint and crouch set to hold instead of toggle.
  • Fixed: Poor audio quality caused by compression.
  • Fixed: Ghosting effect when looking around.
  • Fixed: Crash when trying to exit the game from the death screen.

PC + Consoles

Added

  • Ability to invert the front of fences during placement.
  • Ability to continue placing fences and roads from their last anchor point.
  • Ability to place roads under already constructed gates.
  • Player can get knocked down after hitting something while mid-air.

Medieval Dynasty Update – Fixed

  • The interaction on a gamepad made it difficult to exit workbenches when using the exit option in the radial menu.
  • On control pre-set alternative 2, the player would jump when selecting options in the radial menu.
  • Blood is too bright in inspector mode.
  • Furniture and gate rotation works too slowly.
  • Slider in dialogues occluded long texts.
  • Looping combat music.
  • If a path to an animal is too long, the player will now teleport to the animal instead of walking.
  • The On Hold interaction is “working” for the trough even when the player doesn’t have the required item.
  • When the player is in the middle of the picking animation and clicks on a stool, he will sit instantly on it instead.
  • When the player interacts with the bed, the player’s sleeping wife “jumps.”
  • Speed of looking around when using gamepads is related to FPS.
  • NPCs’ collapse’ into the bed.
  • In the heir’s name list, Przebor appears twice.
  • The ‘Night Hunt’ quest is not giving rewards sometimes.
  • The cave effect disappeared after the player ragdolled in a cave.
  • Player not being able to shoot after ragdolling in water without exiting the water.
  • The player is still hitting with fists after the player sits down while holding LMB.
  • Projectiles not bouncing off from stone and iron.
  • Milking goats does restore the durability of the bucket.
  • Incorrect center of mass for cut down trees without leaves.
  • In control ‘People Demand,’ when you click to change an item from available to unavailable, the mouse is locked into the checkbox.
  • Opening containers while holding the confirm button on the gamepad will result in transferring the first item.
  • Talking to NPCs while holding the confirm button on the gamepad will result in picking the first dialogue option.
  • After doing a quest for the herald, he is no longer visible on the map.
  • Villages not being marked as ‘Visited’ for the achievement while on horseback.
  • Conservation of momentum when character trips and falls.
  • Conservation of momentum when falling off a horse.
  • Characters fall through the ground while ragdolling.
  • Unstuck feature not resetting ragdoll velocity.
  • NPCs shaking their heads when trying to rotate by 180 degrees.
  • Animal meshes during ragdoll updating only when close to the player.
  • Character meshes during ragdoll updating only when close to the player.
  • Sometimes the picking animations could be canceled by interaction.

Medieval Dynasty Update – Updated

  • NPC clothing system – NPCs should now have more variety when starting a new game.
  • Visual improvement of the ghosts of constructed objects.
  • Player get up from ragdoll condition.
  • NPCs start their duties with some time offsets.
  • Animals change their daily behavior with some time offsets.
  • Alcohol influence on likelihood to trip and fall.
  • Horse and donkey tail physics.
  • Korean language.
  • French language.
  • German language.
  • Polish language.
  • Italian language.

Medieval Dynasty and the 1.4.1.4 update are now available on PC, PS5, and Xbox Series X/S. Check out the game’s Reddit post for more information regarding the latest version.