The 1.41 update has launched for Melty Blood: Type Lumina, and here’s the complete list of changes and fixes added with this patch. The 2D fighting video game and the fifth installment of the Tsukihime fighting game series Melty Blood, developed by French-Bread, with production assistance from Type-Moon and Aniplex, and published by Delightworks last year. A while ago a new update showed up for the game and it brings several changes, improvements, and adjustments. Recommended to install it for a better gaming experience. Let’s deep dive into the Melty Blood: Type Lumina 1.41 update patch notes.

Melty Blood: Type Lumina Update 1.41 Patch Notes

  • The following character defects have been fixed.
  • The Count of Monte Cristo – Fixed a bug that was causing End Flame – Fallen Angel to draw the opponent at the edge of the screen even if it did not hit the opponent at the edge of the screen.
  • The following character defects have been fixed- Melty Blood: Type Lumina Update 1.41
  • Ushiwakamaru – Fixed a bug that was causing Rapid Beat to draw the opponent at the edge of the screen even if it did not hit the opponent at the edge of the screen.
  • The following character defects have been fixed.
  • Ushiwakamaru – Fixed a bug that was causing Moon Skill Usumidori – Heavenly Blade Steps to draw the opponent at the edge of the screen even if it did not hit the opponent at the edge of the screen.
  • The following system bugs have been fixed – Melty Blood: Type Lumina Patch 1.41
  • SINGLE PLAY – A temporary fix has been made to a problem that sometimes causes force termination during pre-battle staging.
  • The following system bugs have been fixed.
  • Shield – Fixed a bug that caused a slight difference in the situation when shielding certain attacks, depending on whether the player was 1P or 2P.
  • Fixed other minor bugs.

Melty Blood: Type Lumina is available on PC, PlayStation 4, Xbox One, and Nintendo Switch. But as noted above, the 1.41 update is currently only available for PS4 and PC. For more information regarding today’s patch, check out the Melty Blood: Type Lumina’s Twitter account.

  • The Count of Monte Cristo – Fixed a bug that was causing End Flame – Fallen Angel to draw the opponent at the edge of the screen even if it did not hit the opponent at the edge of the screen.

  • Ushiwakamaru – Fixed a bug that was causing Rapid Beat to draw the opponent at the edge of the screen even if it did not hit the opponent at the edge of the screen.

  • Ushiwakamaru – Fixed a bug that was causing Moon Skill Usumidori – Heavenly Blade Steps to draw the opponent at the edge of the screen even if it did not hit the opponent at the edge of the screen.

  • SINGLE PLAY – A temporary fix has been made to a problem that sometimes causes force termination during pre-battle staging.

  • Shield – Fixed a bug that caused a slight difference in the situation when shielding certain attacks, depending on whether the player was 1P or 2P.

  • Fixed other minor bugs.