Microsoft have today announced that they have purchased Havok, provider of 3D physics engines, from Intel.

A statement from Microsoft reads:

“As we welcome Havok to the Microsoft family, we will continue to work with developers to create great gaming experiences, and continue to license Havok’s development tools to partners. We believe that Havok is a fantastic addition to Microsoft’s existing tools and platform components for developers, including DirectX 12, Visual Studio and Microsoft Azure.”

“Havok is an amazing technology supplier in the games industry and the leading real-time physics creator. We saw an opportunity to acquire Havok to deliver great experiences for our fans. Throughout the company’s history, they’ve partnered with Activision, EA, Ubisoft, Nintendo, Sony, Microsoft and many others to create more than 600 games including Halo, Assassin’s Creed, Call of Duty, Destiny, Dark Souls and The Elder Scrolls.”

“Microsoft’s acquisition of Havok continues our tradition of empowering developers by providing them with the tools to unleash their creativity to the world. We will continue to innovate for the benefit of development partners.”

In a statement given to IGN, Microsoft went on to confirm that they will not prohibit Sony and Nintendo from licensing Havok’s technology – meaning upcoming Sony exclusives such as The Last Guardian, Horizon: Zero Dawn and Uncharted 4: A Thief’s End can continue to make use of Havok’s services.

  • This article was updated on March 8th, 2018

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