Beta Dwarf has released Minion Masters update 1.43, and we have compiled a full list of changes here. According to the official patch notes, this update includes new cards, an introduction to feature updates and bug fixes. Without further ado, here’s the Minion Masters Update 1.43 Patch Notes from January 5, 2023 listings.
Minion Masters Update 1.43 Patch Notes
Furry Fury
New Cards
- Urclaw, Protector of the Peaks
- Bearvalanche
FEATURE UPDATES
- New Adventure – The Showdown
- Added timers to all relevant master perks.
BUFFS
- Stormy
- Health 150 > 175
- Call To Arms
- Crossbow Dudes 1 > 2
- Frostfeather
- Damage 12 > 14
- Frostfeather Flyby
- Damage 132 > 154
REBALANCE
King Puff
Trick Swap and Royal Gifts Cooldowns separated
Trick Swap is on a fixed CD 40 secs
Royal Gifts duration 48 > 45 secs – still reduced by casting 4 > 7 mana minions
Dev notes: We separated the cooldowns to make King Puff easier to balance. Trick Swap was at a point where it was frustrating to play against, while Royal Gifts felt weaker. Expect to see more King Puff improvements in the future.
Valorian
Perks 1 and 2 has been swapped.
Searing Light attacks 5 -> 4
Perk 2: Holy Light: Healing 13 > 15
Dev notes: We wanted to bring Valorian’s primary card (Searing Light) to the forefront so he gets more uses out of it.
Chain Lightning
Mana 5 > 4
Max targets 12 > 6
Frozen
Frozen delay 3 > 2
Minions can’t be frozen again for 3 seconds after being frozen
Combustion
If this kills a minion, Invoke
Dam 300 > 200
Void Altar
Mana 8 >7
Health 550 > 450
Duration 50 > 35
Zap Shrine
Stun duration 2 > 3 secs
Duration 25 > 16
Range 20 > 18
Sun Burn
Mana 4 > 3
Dam 130 > 60
Dragon Nest
Mana 3 > 5
When casting a spell, summon 1 > 2 Flightless Dragons
If the spell cost 5+, they gain Rage (no longer summons Dragon Whelps)
Health 150 > 175
Crossbow Dudes 1 > 2
Damage 12 > 14
Damage 132 > 154
Trick Swap and Royal Gifts Cooldowns separated
Trick Swap is on a fixed CD 40 secs
Royal Gifts duration 48 > 45 secs – still reduced by casting 4 > 7 mana minions
Dev notes: We separated the cooldowns to make King Puff easier to balance. Trick Swap was at a point where it was frustrating to play against, while Royal Gifts felt weaker. Expect to see more King Puff improvements in the future.
Perks 1 and 2 has been swapped.
Searing Light attacks 5 -> 4
Perk 2: Holy Light: Healing 13 > 15
Dev notes: We wanted to bring Valorian’s primary card (Searing Light) to the forefront so he gets more uses out of it.
Mana 5 > 4
Max targets 12 > 6
Frozen delay 3 > 2
Minions can’t be frozen again for 3 seconds after being frozen
If this kills a minion, Invoke
Dam 300 > 200
Mana 8 >7
Health 550 > 450
Duration 50 > 35
Stun duration 2 > 3 secs
Duration 25 > 16
Range 20 > 18
Mana 4 > 3
Dam 130 > 60
Mana 3 > 5
When casting a spell, summon 1 > 2 Flightless Dragons
If the spell cost 5+, they gain Rage (no longer summons Dragon Whelps)
NERFS
- Empyrean Army
- Requirement 5 > 7
- Dev notes: We feel it is too easy to reach Empyrean Army to the point where it wasn’t an interesting mechanic. In addition, Empyrean Army decks are very strong at the moment. This change should bring them into line.
- Spear Thrower
- Health 100 > 90
- High-inquisitor Ardera
- Gains Mythic
- Dev notes: In Premades, stacking multiple Arderas has been a potent combo.
- Spawn of Fury
- Copies 3 > 1
- Sanctum of the Cleansing Fire
- Range infinite > 20
- Crystal Sentry
- Health 325 > 300
- No longer has Mana Freeze
- Mana 3 > 4
- Border Patrol
- Copies 3 > 1
- T.A.A.S
- Now has a 30 scrap cost to summon 2x Gn4ts
Adventures Introduced in the Patch Notes
New Adventure
The Showdown – new bosses, new buckets, new Adventure Modifier.
New Adventure Master
Crakgul Doomcleaver
New Relics
The Scrattening
Rage Against the Machine
The Longest Night
King Buff
The City Watch
Frost Shock
Balance Changes
Caeleth
Perk 2: ALSO casts Sun Burn on farthest friend
Perk 2: Mana cost 6+ > 5+
Perk 3: Summon 3 Legionnaires, 3 Spear Throwers and 3 Crossbow Dudes in both lanes
Leiliel
Perk 1: Resonating Blast summon cooldown: 15 > 10 sec
Perk 3: Fanriel has Berserker’s Rage
Fergus
Perk 1: Minions gain Haste and Spirit
Jolo
Perk 1: Sticky Fingers cooldown: 25 > 15 sec
Perk 2: On lvl up, all cards in in hand > all cards in deck costs 1 less mana to play until played
Broll
Perk 2: Cards costs 0 > Costs 5 less
Milloween
Perk 1: Instead, give a 0-mana Arcane Barrage with starting projectiles equal to the amount of spells in your deck
Ting Te ng & Tung
Perk 3: Jahun is summoned with Spirit and Haste
Nylora
Perk 3: Health 1000 > 1500
Ruby
Perk 1: Reduce mana of plasma every 5 > 4 mana spent
Band of Regeneration
Requirement 5 > 5+
HP 300 > 200
Crystal Clear
Each time you level up, all cards in your hands that costs more than 3 mana costs 3 mana until played
Spell Fury
Targets most expensive minion card that doesn’t have this buff
Legendary Growth
Random minion > Minions summoned by the card
Copycat
cost reduction 2 > 3
Brothers in Arms
Mana reduction 4 > 5
Now it’s a party!
0.5 sec cooldown
Shock Rock Rock
Shock Rock count 4 > 6
Starship Troopers
20 tech > 10 tech
Gambler’s Lightning
Cannot target masters or buildings
Head Start
At the start of the battle gain enough xp to reach perk 1
Big and Small
6 mana > 6+ mana
Big Play
Max 5 > max 6
Requirement 5 > 7
Dev notes: We feel it is too easy to reach Empyrean Army to the point where it wasn’t an interesting mechanic. In addition, Empyrean Army decks are very strong at the moment. This change should bring them into line.
Health 100 > 90
Gains Mythic
Dev notes: In Premades, stacking multiple Arderas has been a potent combo.
Copies 3 > 1
Range infinite > 20
Health 325 > 300
No longer has Mana Freeze
Mana 3 > 4
Now has a 30 scrap cost to summon 2x Gn4ts
The Showdown – new bosses, new buckets, new Adventure Modifier.
Crakgul Doomcleaver
The Scrattening
Rage Against the Machine
The Longest Night
King Buff
The City Watch
Frost Shock
Balance Changes
Caeleth
Perk 2: ALSO casts Sun Burn on farthest friend
Perk 2: Mana cost 6+ > 5+
Perk 3: Summon 3 Legionnaires, 3 Spear Throwers and 3 Crossbow Dudes in both lanes
Leiliel
Perk 1: Resonating Blast summon cooldown: 15 > 10 sec
Perk 3: Fanriel has Berserker’s Rage
Fergus
Perk 1: Minions gain Haste and Spirit
Jolo
Perk 1: Sticky Fingers cooldown: 25 > 15 sec
Perk 2: On lvl up, all cards in in hand > all cards in deck costs 1 less mana to play until played
Broll
Perk 2: Cards costs 0 > Costs 5 less
Milloween
Perk 1: Instead, give a 0-mana Arcane Barrage with starting projectiles equal to the amount of spells in your deck
Ting Te ng & Tung
Perk 3: Jahun is summoned with Spirit and Haste
Nylora
Perk 3: Health 1000 > 1500
Ruby
Perk 1: Reduce mana of plasma every 5 > 4 mana spent
Band of Regeneration
Requirement 5 > 5+
HP 300 > 200
Crystal Clear
Each time you level up, all cards in your hands that costs more than 3 mana costs 3 mana until played
Spell Fury
Targets most expensive minion card that doesn’t have this buff
Legendary Growth
Random minion > Minions summoned by the card
Copycat
cost reduction 2 > 3
Brothers in Arms
Mana reduction 4 > 5
Now it’s a party!
0.5 sec cooldown
Shock Rock Rock
Shock Rock count 4 > 6
Starship Troopers
20 tech > 10 tech
Gambler’s Lightning
Cannot target masters or buildings
Head Start
At the start of the battle gain enough xp to reach perk 1
Big and Small
6 mana > 6+ mana
Big Play
Max 5 > max 6
Perk 2: ALSO casts Sun Burn on farthest friend
Perk 2: Mana cost 6+ > 5+
Perk 3: Summon 3 Legionnaires, 3 Spear Throwers and 3 Crossbow Dudes in both lanes
Perk 1: Resonating Blast summon cooldown: 15 > 10 sec
Perk 3: Fanriel has Berserker’s Rage
Perk 1: Minions gain Haste and Spirit
Perk 1: Sticky Fingers cooldown: 25 > 15 sec
Perk 2: On lvl up, all cards in in hand > all cards in deck costs 1 less mana to play until played
Perk 2: Cards costs 0 > Costs 5 less
Perk 1: Instead, give a 0-mana Arcane Barrage with starting projectiles equal to the amount of spells in your deck
Perk 3: Jahun is summoned with Spirit and Haste
Perk 3: Health 1000 > 1500
Perk 1: Reduce mana of plasma every 5 > 4 mana spent
Requirement 5 > 5+
HP 300 > 200
Each time you level up, all cards in your hands that costs more than 3 mana costs 3 mana until played
Targets most expensive minion card that doesn’t have this buff
Random minion > Minions summoned by the card
cost reduction 2 > 3
Mana reduction 4 > 5
0.5 sec cooldown
Shock Rock count 4 > 6
20 tech > 10 tech
Cannot target masters or buildings
At the start of the battle gain enough xp to reach perk 1
6 mana > 6+ mana
Max 5 > max 6
Bug Fixes on Minion Masters Update 1.43
- Implemented a fix for the “Unowned Cards” issue preventing games from starting correctly.
- Fixed Living Statue’s movement speed
- Fixed Arcane Barrage’s description.
- Fixed Unholy Ground VFX persisting
- Fixed a broken interaction between Magnetic Bombs and Veilstalker
- Fixed an interaction between Rimargaal and Unholy Ground that could turn Rimargaal into a flying unit.
- Fixed an interaction between Rimargaal and Unholy Ground that could turn Rimargaal into a statue temporarily
- Fixed Nightmares adventure modifier only applying to the host of a Co-op adventure lobby
- Fixed Sacrifice VFX not working
- Fixed More Zapp’s description
- Fixed Korrrgoth’s attack animation breaking after a stun
- Changed Rocket Scrat’s attack type from ranged to special
- Once again tried to stop Cheese Date Scrats from ascending to a higher plane of existence
- Fixed Blastmancer performing Soul Detonate while under summoning sickness.
- Fixed various errors with adventure relics’ and master’s descriptions.
- Fixed Prowl description.
- Fixed an issue with Bolf failing to trigger revelry.
- Applied another fix for the Outlander Apep VFX going haywire problem
- Fixed various issues causing Magnetic bombs to teleport.
- Fixed Morgrul’s AoE range indicator in the card play preview to actually reflect his AoE range.
- Fixed a camera angle issue related to inspecting cards while in an adventure mode.
Minion Masters Update 1.43 Patch Notes is available on the Beta Dwarf official blog page. Similarly, you can download and enjoy the game on Xbox One, PC, GeForce Now, and Android.