The free title update 3 will arrive for Monster Hunter Rise: Sunbreak, and here’s the full list of changes and fixes added with this patch. Capcom will be launching the new version in a few days, and before that, they have released the patch notes that surprise players with what to expect. The latest version is quite extensive and no doubt, it will increase the gameplay experience. Here’s everything with the new Monster Hunter Rise: Sunbreak free title update 3.

Monster Hunter Rise: Sunbreak Free Title Update 3 Patch Notes

Main Additions and Changes

New Story Elements

  • A new monster has been added and will appear in Gathering Hub quests.
  • New afflicted monsters and new Risen elder dragons have been added to the game.
  • New quests have been added.
  • The cap for Anomaly Research Level has been raised.
  • The level cap for Anomaly Investigations has been raised.
  • A level adjustment feature has been added for Anomaly Investigations.
  • A wider variety of monsters now appear on Anomaly Investigations.
  • New weapons, armor, layered equipment, and skills have been added.
  • The level cap for armor upgrades has been raised.
  • Qurious Weapon Crafting now includes an option for upgrading gun lance shelling levels.
  • New skills have been added to the pool of potential skills available during Qurious Armor Crafting.
  • Two armor augment types have been added to Qurious Armor Crafting.
  • A new melding type has been added to Melding Pot: Melding—Aurora.
  • New prizes have been added to the Market’s lottery.
  • New trinkets and hanging scrolls have been added.

New System Elements

  • Followers can now accompany you on more types of quests.
  • New options have been added for Followers that allow you to customize their Wyvern Riding and item use behavior. These can be accessed under Options → Game Settings.
  • New Guild Card titles have been added.
  • A new Badge of Heroes has been added.
  • Steam achievements have been added for the awards introduced in Ver. 12.0.1.0.
  • Support for NVIDIA DLAA (Deep Learning Anti-Aliasing) has been added. When using an NVIDIA RTX graphics board, you can now enable NVIDIA DLAA from the “Anti-Aliasing” options.

Monster Hunter Rise Sunbreak Title Update 3 – Bug Fixes and Balance Adjustments

Player

  • Great Sword: Fixed an issue where using a True Charged Slash (chained from a Strongarm Stance successfully) to explode a Large Barrel Bomb would result in more explosion damage than intended.

  • Sword & Shield: Applying Destroyer Oil now also restores some sharpness (in addition to its current effect).

  • Sword & Shield: Fixed an issue with the timing of chaining a Rising Slash into a Roundslash, where using the button assigned for a Roundslash would mistakenly chain into a Lateral Slash or Shield Attack instead.

  • Dual Blades — Spiral Slash: Attack power slightly increased; elemental scaling slightly increased.

  • Dual Blades: Fixed an issue where the hellfire from Hellfireblight would stay on the player instead of transferring to the ground after using Spiral Slash too close to the targeted monster.

  • Dual Blades: Fixed an issue where the correct voice lines would not play when using Spiral Slash.

  • Dual Blades, Hammer: Fixed an issue where the skill Intrepid Heart would not properly activate if you were hit right after the Dual Blades’ Shrouded Vault move animation finishes, or if you were hit right as the Hammer’s Water Strike animation begins.

  • Hammer — Dash Breaker: Attack power has been slightly increased. Also, performing a charge right before Dash Breaker ends will start you at max charge instead of continuing from your previous charge level.

  • Hammer — Silkbind Spinning Bludgeon: Attack power increased; elemental scaling slightly increased.

  • Hunting Horn: The Sharpness Extension melody effect now also restores some sharpness upon activation.

  • Gunlance — Ground Splitter: Effect duration increased; Wirebug Gauge recovery speed increased.

  • Gunlance — Hail Cutter: Wirebug Gauge cost changed to 1; Wirebug Gauge recovery speed changed to Medium.

  • Gunlance — Ground Splitter: Fixed an inconsistency between the player animation and the duration of the blowback negation and damage reduction effects that would occur after successfully hitting a monster with Ground Splitter.

  • Gunlance: Fixed an issue where the forward movement of Bullet Barrage would cause Large Barrel Bombs and Mega Barrel Bombs to explode at unintended times.

  • Gunlance: Fixed an issue with the timing of chaining a Lunging Upthrust into a Quick Reload and finally an Overhead Smash, where using the button assigned for an Overhead Smash would mistakenly chain into a Shelling instead.

  • Insect Glaive — Awakened Kinsect Attack: Adjusted the attack power values for each number of extract colors consumed, as below:

  • One Extract Color: Attack power slightly increased

  • Two Extract Colors: Attack power slightly increased

  • Three Extract Colors: Attack power increased

  • Heavy Bowgun — Crouching Shot: Adjusted as follows:

  • The recovery speed of the overheat gauge has been increased.

  • Overheat duration has been decreased.

  • Normal Ammo 1–3, Pierce Ammo 1–3, Flaming Ammo, Water Ammo, Freeze Ammo, Thunder Ammo: The interval between rapid-fire shots has been decreased, and the total number of shots has been increased.

  • Dragon Ammo, Piercing Dragon Ammo, All Status-Effect Ammo Types 1–3: The interval between rapid-fire shots has been decreased.

  • Heavy Bowgun: Fixed an issue where the skill Intrepid Heart would unintentionally activate after a counter is successfully triggered when taking a hit during the crouching portions of Counter Charger or Counter Shot.

  • Reduced some of the issues involving certain weapon sound effects not playing correctly when too many other sound effects play at the same time.

  • Fixed an issue where the skill Redirection would prompt a chat log message even if the skill effect has not been triggered, which could happen when hitting a Lampsquid or other endemic creature while performing a Switch Skill Swap.

  • Fixed an issue where the effect durations for Gourmet Fish and Immunizer could be unintentionally overwritten by shorter effect durations (like from the skill Wide Range).

  • Fixed an issue where receiving a blowback hit when you are afflicted with Hellfireblight and have a blowback negation effect active would cause all subsequent Hellfireblights to explode even when receiving hits that wouldn’t cause blowback (the intended behavior is that only blowback hits would cause the Hellfireblight explosion).

  • Fixed an issue introduced in Version 12.0.1 where the icon for Defense Down would sometimes display at incorrect times. – Switch

  • Fixed an issue introduced in Version 12.0.1.0 where the icon for Defense Down would sometimes display at incorrect times. – Steam

  • The color flashing effects of different parts of the health bar have been made easier to tell apart when the Bleeding status is active.

  • Fixed an issue where curing the Frenzy status activated by the skill Bloodlust with an Antidobra would ignore the size of your red health gauge and restore more health than intended.

  • Some Palamute Gear have had their values adjusted. The cooldown time for each tool has also been slightly increased.

  • Dual-Bladed Chain: Elemental scaling increased; Attack power increased

  • Guarding Parasol: Stun value slightly increased; Exhaust value slightly increased

  • Steel Fang, Stoutcore Fang: Attack power increased

  • Large Shuriken: Elemental scaling slightly increased; Status effect scaling slightly decreased

  • Palamute Silkbinder: Elemental scaling increased; Attack power slightly increased; Status effect scaling slightly decreased

  • Fixed an issue where, after you enter combat with a monster under certain conditions, Palamutes would sometimes stay put in a different area and not follow the player.

  • Fixed an issue where Palamutes may sometimes repeat a starting and stopping movement when the player moves around in an unsheathed state during combat.

  • Fixed an issue where some items that should be able to be gathered would display an X icon and could not be gathered to the Palamute Pouch.

  • Fixed an issue where successfully hitting Apex Rathian with the Kittenator could flinch the monster, but would not topple it.

  • Alleviated an issue where Palamutes would sometimes go after a monster in a neighboring area if there is no targetable monster within the same area as the Palamute.

  • Fixed an issue where the Palamute fur pattern option “06” would display different areas in the color change preview than those that are actually changed via the options.

  • Followers’ attack power with the following weapon types has been increased: Great Sword; Long Sword; Sword & Shield; Dual Blades; Lance; Gunlance; Switch Axe; Charge Blade; Insect Glaive; Light Bowgun; Heavy Bowgun; Bow.

  • Fixed an issue where the item effects from some items that Followers could use were not being applied correctly.

  • Fixed an issue where the Follower gestures Acrobat 1 and Acrobat 2 would not work properly at times.

  • Fixed an issue where, if your first Follower has fallen in battle, your second Follower would not initiate Wyvern Riding on a monster that is in a mountable state.

  • Fixed an issue where Utsushi would repeatedly perform a Switch Skill Swap when using dual blades.

  • Fixed an issue where Utsushi would sometimes fail to execute a Swap Evade after performing a Switch Skill Swap when using a heavy bowgun.

  • Fixed an issue where Galleus would fail to perform Strongarm Stance combos when using the great sword.

  • Fixed an issue where Fugen would use Spirit Helm Breaker when his Spirit Gauge is too low (when using a long sword).

  • Fixed an issue where the hit effects for the long sword move Silkbind Sakura Slash could be affected by the player’s options when used by Fiorayne, Rondine, or Utsushi.

  • Fixed an issue where certain bow combos performed by Luchika, Hinoa, and Utsushi would be canceled partway through.

  • Fixed an issue where Arlow, Fugen, and Utsushi would stop moving depending on their distance to a monster when using a hammer.

  • Fixed an issue where checking the Follower selection screen right after checking Follower Info would cause the exclamation point (!) not to display for newly added Followers.

Monster Hunter Rise: Sunbreak is available on PC (Steam Ver.11.0.2.0) and Nintendo Switch. Besides, Title Update 3 will be available for all players on November 24, 2022. For more on this latest Monster Hunter Rise: Sunbreak update, visit the official support page here.

  • Support for NVIDIA DLAA (Deep Learning Anti-Aliasing) has been added. When using an NVIDIA RTX graphics board, you can now enable NVIDIA DLAA from the “Anti-Aliasing” options.

  • One Extract Color: Attack power slightly increased

  • Two Extract Colors: Attack power slightly increased

  • Three Extract Colors: Attack power increased

  • The recovery speed of the overheat gauge has been increased.

  • Overheat duration has been decreased.

  • Normal Ammo 1–3, Pierce Ammo 1–3, Flaming Ammo, Water Ammo, Freeze Ammo, Thunder Ammo: The interval between rapid-fire shots has been decreased, and the total number of shots has been increased.

  • Dragon Ammo, Piercing Dragon Ammo, All Status-Effect Ammo Types 1–3: The interval between rapid-fire shots has been decreased.

  • Dual-Bladed Chain: Elemental scaling increased; Attack power increased

  • Guarding Parasol: Stun value slightly increased; Exhaust value slightly increased

  • Steel Fang, Stoutcore Fang: Attack power increased

  • Large Shuriken: Elemental scaling slightly increased; Status effect scaling slightly decreased

  • Palamute Silkbinder: Elemental scaling increased; Attack power slightly increased; Status effect scaling slightly decreased